Figure 3. Qualitative comparison against deterministic monocular 3D human reconstruction methods [5, 10] that predict geometry, surface albedo and shaded colour. PHORHUM [5] (retrained on our dataset) outputs good front predictions, but exhibits over-smooth, flat geometry and blurry colours on the back. S3F [10] yields more detailed geometry, but colours are still often blurry. Moreover, both these methods occasionally paste the front colour predictions onto the back incorrectly (see row 3). Our method outputs multiple diverse samples, with a greater level of geometric detail and colour sharpness in uncertain regions, that are consistent with the input image after shading.